Break Point Full Movie

5/8/2017by adminin Category
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The Break the Haughty trope as used in popular culture. In fiction, it's dangerous to carry one's head too high. What kind of character is used for this.

Break Point Full Movie

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Break Point Full Movie

Backgammon Glossary. A guideline for cube handling in pure race positions. Watch Young Adult Online Mic more.

If you add 1. 0% to your pip count, you should double if the result is not more than two pips greater than the opponent's count, and you should redouble if the result is not more than one pip greater. Your opponent should accept the double if your count plus 1. A guideline for cube handling in pure race positions. You should double if the opponent's pip count exceeds yours by 8% or more, and redouble if it exceeds yours by 9% or more. Your opponent should accept the double if his pip count exceeds yours by no more than 1.

American Backgammon Tour, an annual master- point competition of participants in major U. S. tournaments.  Website: ABT. To agree to continue playing a game at twice the previous stakes after the opponent offers a double.  Compare: Refuse a Double. A rolled die showing the number 1. Traditional name for the one- point.

A position in the late stages of a game in which a player is anchored on the opponent's one- point trying to hit a shot as the opponent brings his checkers home and bears them off. Also spelled "Acey- Deucy" or "Acey- Ducey".]. The roll of 1 and 2 with two dice.

A backgammon variant in which the roll of 1 and 2 gives the player extra turns.  See: How to Play Acey- Deucey. In a chouette, the crew member who plays for the team against the box after the original captain has declined box's double and is no longer in the game. A play designed to provoke an exchange of hits, typically used after the opponent has escaped his runners. Watch Mimic Download Full more. A position in which one player doubles based upon his immediate blot- hitting chances. A checker which is completely free to make another point.

An anchor on the opponent's five- point, four- point, or sometimes three- point. The opponent's bar- point is also sometimes called an advanced anchor, though purists insist that only points in the opponent's home board should be called "anchors.")  See: Holding Point. A player of considerable experience and skill who has moved beyond intermediate level. Having a lower pip count than your opponent; see count (2). Having a lower pip count than your opponent. An unexpectedly poor roll, especially one that fails to hit or fails to make a point. Checkers in position to carry out an attack, in particular, checkers in the zone.

A traditional chess clock with hands that show the time remaining for each player. It has a flag that falls to indicate when a player's time has expired. Analog clocks generally do not have a time delay feature, making them less suitable than digital clocks for use in backgammon. A point (1) occupied by two or more of your checkers in the opponent's home board. A recorded match with added analysis and commentary.  Example: The annotated match between Kit Woolsey and Jeremy Bagai.

Analysis and commentary about a backgammon game written after the game is played. A very bad roll; the opposite of a joker.

The formation of a player's checkers as they work together to block and attack the opponent, then and come home safely. A move from the opponent's outer board to the player's outer board. A feature that contributes to the strength of a position, such as made points and flexibility.  Compare: Liability. See: Zone of attack.

An optional rule in money play: If both players throw the same number on the first roll of a game, the stakes are doubled. The doubling cube is turned to 2 and stays in the middle. Players usually agree to limit the number of automatic doubles to one per game. Automatic doubles. A dice roll which forces a player to leave a shot or break a valuable point (2). Also spelled "backgame".]  A strategy employed by a player who is substantially behind in the race but has two or more anchors in the opponent's home board.

The back game player tries to hold both anchors as long as possible and force his opponent to bear in or bear offawkwardly. The idea is to hit a late shot and then contain the hit checker behind a prime. See posts by. Daniel Murphy and Marty Storer.  Compare: Holding Game.

A game played with dice and checkers on a board consisting of twenty- four points (1), in which each player tries to move his checkers home and bear them off while preventing the opponent from doing the same thing. See: the Rules of Backgammon.

A completed game of backgammon (1) in which the losing player has not borne off any checkers and still has one or more checkers on the bar or in the winner's home board. A backgammon is also called a triple game because the winner receives three times the value of the doubling cube.  Compare: Single Game and Gammon. Backgammon (1) is played on a board consisting of twenty- four narrow triangles called points (1).

The triangles alternate in color and are grouped into four quadrants of six triangles each. The quadrants are referred to as a player's home board and outer board and the opponent's home board and outer board. The home and outer boards are separated from each other by a ridge down the center of the board called the bar. A computer on the Internet which hosts games of backgammon (1). Competitors play in real time with opponents from around the world. The server rolls the dice, communicates the plays to each player, keeps score, and maintains ratings for all players.

Some servers even let you play for money.You typically interact with a server using client software downloaded to your computer.  See: Backgammon Play Sites. Runner; a player's rearmost checker. A device through which dice are dropped to randomize a roll. The dice are deflected and jostled about as they fall through the box. An early type of plastic, used in the 1. Many people prefer the look and feel of bakelite to newer materials. See post by Albert Steg.

Because you must be "bananas" to try it. Attributed to Kent Goulding."]  To hit loose by breaking a point in your home board, thereby leaving two blots. The amount of money you have available for betting, or the maximum amount you are willing to lose in a session.  See: Money Management. The raised ridge down the center of a backgammon board dividing the home board from the outer board.

Checkers are placed on the bar after they have been hit. Named after backgammon expert Rick Barabino.]  A roll of 5- 4 from the bar used to make an anchor on the opponent's five- point. A player's seven- point, so named because it is physically adjacent to the bar. A position in which both players have checkers trapped behind an opponent's prime. See: Prime- vs- Prime.

To move a checker into your home board prior to bearing off. To remove a checker from the board according to a roll of the dice after all of your checkers have been brought into your home board. The last stage of the game during which checkers are borne off. A computer- generated table associating each possible bearoff position with a value that represents the quality of that position. The associated value is either the equity of the position (in a two- sided database) or a distribution of the expected number of rolls to bear off (in a one- sided database).

To be within six points (1) of, and therefore reachable with a single number of the dice. For example, a checker on the 1. An immediate redouble by a player who just accepted a double. A player who beavers turns the cube up one level and retains possession of the cube.  See: Beavers. A rule often used in money play (but never in match play) which says: A player who accepts a double may immediately redouble (beaver) without giving up possession of the cube. The opponent (the player who originally doubled) may refuse the beaver, in which case he resigns the game and loses the current (doubled) stakes. Otherwise, he must accept the beaver and continue the game at quadruple the stakes prior to the double. Watch Blood Out Online Freeform more.

See post by Sander van Rijnswou. Having a higher pip count than your opponent; see count (2).

Having a higher pip count than your opponent.